It was a much better experience after that. During my playthrough of the demo, I had to turn off the game’s music and put on some Castlevaniatracks. There are depressing 30-second loops that have some elements of jingle bells, but the overall composition is such a downer. Unfortunately, Ebenezer and the Invisible World lacks that holiday spirit in its soundtrack. Think of The Polar Express’ “Spirit of the Season” and the North Pole theme from the Santa Clause movies. It’s just outside of the old man’s reach so you need to jump, and if you come into contact with it, you’ll take unnecessary damage.Ĭhristmas movies often have catchy songs and imaginative music that captures your heart. For example, there’s a flying lantern that sends fire towards Ebenezer. You’ll have to conserve your magic, like Scott Calvin in The Santa Clause 2. Other foes have annoying patterns that should be addressed during development. There is a magic meter, on the other hand, so they might not be able to perform the action. However, there’s one spirit that can provide a diagonal attack, which helps greatly. They’re hard to avoid and tough to attack. A dodge feature or a way to counter the incoming strike would be appreciated.Īdditionally, there’s a frustrating foe that throws grenades at Ebenezer. As a larger enemy begins to swing its heavy sword, your strikes should interrupt or slow their movement however, they still carry on with the heavy thud of their weapon. You can’t stun them with your strikes, and that befuddled me so many times. Like Buddy the Elf jumping through crowds for Santa, your attacks do not stagger your foes during their animations. The biggest issue is how your enemies aren’t impacted by your strikes. While the graphics are certainly promising, Ebenezer and the Invisible World’s combat certainly isn’t. The disappointing combat is certainly a Grinch
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